Kalashtars

Kalashtars are a very odd race as they didn't exist until after Dephiron was invaded by the Forsaken gods however unlike changeling they don't steal faces nor memories or start off as not a monster, instead they take a human like appearance. At first Kalashtar were treated similar to changelings to be hunted down and killed as they were seen as Outsiders as well. It also didn't help that many people have claimed to see these Kalashtars within their dreams and visions to what many people presumed as manipulating them to "slowly brainwash or get information from them." Eventually people began to realize that Kalashtars were not trying to brainwash or manipulate people to give the Forsaken gods information, instead they are known as guardians of people's dreams and were the original protectors of The Dream.

Kalashtars have strange dream-like powers that allows them to connect to the Dreamscape. Kalashtars sleep however they do not dream instead they connect to the Dreamscape. While connected to the Dreamscape they experience various visions that are similar to dreams but are not. These visions are distant future events, memories from something long ago, ancient events that no one else has witnessed, recent passed events, and oddly enough orders coming from some deity. All these visions and orders come from or are in the perspective of this deity. These Kalashtar also speak of "Their Lady" who shall guide him to a new world. These visions are shared among every Kalashtar, even if they are miles apart and have never heard one another.

Kalashtars are forbidden to talk about their visions and orders to anyone even if they are other Kalashtars as well as communicate them through telepathy or even writing. These Kalashtars are bound by these deity in some type of way sealing certain words of their speech. The one exception to this rule is if they have met "him" and are helping this person as they are his guide. Kalashtars are more vulnerable to stress and have a lower tolerance for it. Kalashtars also have a vulnerability to nightmares and Dread Domains which will give more stress damage and dark visions (Which may or may not give Dark Insight)

Player Mechanics (changes for Kalashtar Race)


 * Their is no Quori language within the campaign as Kalashtar are connected to a deity of some sort instead of other spirits. You can speak, read, and write in common, Deep speech, and one other language of your choice.
 * Dual mind: You have advantage on saving throws to against possession, and all wisdom saving throws. However failing saving throws that give stress you take double the stress damage.

Player Mechanics (Nightmare's Curse)

''Kalashtar's have a lower tolerance to stress their stress meter is from 0 to 75 rather than 0 to 100. When Stress reaches 50 you are at risk of connecting to Nightmare City or other terrible things potentially other Forsaken gods/Outsiders.''