Reputation

During your travels through Dephiron, you can meet many NPCs and factions to interact with. Depending on your playstyle and choice, you can gain favor or antagonize them. Currying favor with a faction by aiding their goals will increase your reputation with the faction, which can grant unique benefits from that faction. These benefits can range from safe passage through faction's territory to lucrative contracts and quests to allied NPCs.

At the same time, the party's actions can make enemies from certain factions, should they come to butt heads with that certain faction. The lower the reputation with that faction, the worse the opposition from that faction can become. This can range from the party being barred from the faction's territory to being actively hunted by that faction. Notably, gaining reputation with one faction can antagonize a rival faction.

Reputation operates on a +/- 100-point system

Reputation (Pts)


 * -100: Hatred. Faction seeks out the party wherever they go and attempts to kill them.


 * -75: Very antagonistic. Party is wanted dead by the faction, and will be attacked on sight within the faction's territory.


 * -50: Antagonistic. Party is barred from faction-related businesses. Faction operatives may attack.


 * -25: Slightly antagonistic. Party may be turned away from faction related businesses, or pay higher prices. Faction guards will be less forgiving of transgressions.


 * 0: Neutral


 * 25: Slightly friendly. Faction guards will be more forgiving of minor mistakes. Certain faction vendors may give discounts.


 * 50: Friendly. Party is welcomed into faction territory. Can be offered special contracts by the faction.


 * 75: Very friendly. Party can expect safety when in faction territory. Faction leaders may grant the party special privileges.


 * 100: Allies. Party fully part of the faction, well-loved. Faction will be allowed party free usage of many resources, offering protection outside of faction territory where applicable.