The Sanguine Wanderers

''Those who worship Skaros the Sanguine Windwalker know that their ultimate fate is to become a wendigo a cannibalistic monster that moves with the wind. The Windwalker attracts mostly wild foil, trappers, or other explorers who dwell in the polar regions and form unsophisticated but brutal murderous cults. Worship of the WindWalker is not a choice, but a consequence of his followers' increasing blood lust and ferocity. This cult is found and forms on the outskirts of more civilized land. Criminals, typically raiders and nomads sworn to Skaros often maintain a high standard of living parasitically by preying on others. They pillage and loot more stable cities or lands, taking what they will and destroying the rest. When these civilizations are destroyed the survivors are typically lured to the outskirts where they are either eaten by the followers or become followers themselves.''

The Windwalker cult starts out small and grows through three stages until it reaches a bloody crescendo of cannibalistic carnage. When the WIndwalker's cult reaches a critical mass, it begins to spread as a plague, and waves of frantic cultists hurl themselves against entire nations, and destroying them and moving on as their thirst for plunder and destruction requires.

First Stage: Loneliest Cultist
To Most, Skaros is a horrendous monster. He preys on individuals, driving them mad until they begin to eat the flesh of their own kind and one day turn into wendigos. Over time these cannibalistic criminals may grow to sufficient numbers to form a cult in service to the Windwalker, their faith born of shared madness. During this period of founding, the Windwalker primarily acts as the source of some particularly dangerous wilderness predators. He is not determined to craft a cult but merely to give rise to as many wendigos as possible, sowing the seeds of madness and destruction.

Second Stage: The Criminal Band
Eventually, enough would-be wendigos and their allies create an organization of criminals to prey on others. At first, they may only strike at outlying homes or small groups of wanderers, then eventually escalate their campaign to attacking small settlements. They may participate in piracy. At this point, some WindWalker cultists are well on the path toward becoming wendigos. All are inspired by Skaros' personality and look forward to his increasingly common visits. By this time, they make dangerous, organized opponents to a whole band of adventurers. They may even have a home base from which to operate.

Third Stage: The Ice Crusade
As multiple rapacious bands combine and Skaros' influence spreads, eventually whole trives may full under his sway, and in the end, Skaros' awful army goes on the march. The winter winds howl and the snow blasts as the Great Old One and his minions descend upon the rest of the world in the fury of total war. Heedless of the outcome they throw themselves with unholy abandon at the forces of rationality, civilization, and learning, desire only to rend and devour flesh.