Player Mechanics

''These are the various game mechanics that will be used during the campaign. The players will decide some mechanics that will be used during session 0. Also as to give credit to where credit is due some of these mechanics are not my own and the various DMs that I have played with have used or have been found in older editions in source books for Dungeons and Dragons.''


 * Slayer Arts


 * Slayer Masks


 * Stress


 * Piety


 * Smithing/crafting


 * Alchemy


 * Dark insight


 * Reputation


 * Identities


 * Grievous Wounds
 * Click Rule (Traps)
 * Glancing Blow